Sorry, no adventure games have been submitted in languages other than Italian. You may want to play and vote Italian games.
Here is the rules for the competition, which is open to games written in any language (and programmed in any programming language).
IMPORTANT NOTE: Deadline for games (rule 3 of the competition) has been postponed to 15th January 2004. Deadline for voting process has been postponed to 7th February 2004 at midnight. [GR]
1) The Organizer. The organizer and games’ collector is Giovanni “Infit” Riccardi (firstname.lastname@example.org). The games will be released on this website and (if it is possible) on the IF-Archive (www.ifarchive.org).
2) The Main Rule. The Comp is open to text IF or graphic IF games, written in any programming language. There is just one restriction: the game must have only one location. What does it means? Moves like >GO IN THE WARDROBE or >GO UNDER THE TABLE are allowed. But the Player can’t find himself in another location, with another description: if he enters, or tries to enter, the wardrobe, the game should give sentences like “Ok; you enter the wardrobe, you look inside. Nothing there. You exit”. Or: “Ok, you enter the wardrobe, there you wait… and after five minutes a thief opens the front door”. So, you can enter wardrobes, you can go under the tables, you can have a “Kitchen (on the chair)” Inform Statusline, but you can’t have a new room description. The model is Andrew Plotkin’s Shade, a (wonderful) One Room Game: one location, but different places to explore and to live (kitchen, closet). Every game must be submitted with a walkthrough. The organizer can disqualify the games that break the Main Rule..
3) Deadlines. All games must be sent to the organizer Riccardi by December 14th. All games (and walkthroughs) will be uploaded by the midnight (GMT+1) of December 15th on this website and, maybe, also on www.ifarchive.org. All votes must be submitted to the organizer by the midnight of January 4th.
4) Authors. Each author can submit only one game written entirely by him, but he can participate to all co-productions he wants. Authors are encouraged to submit also a brief profile of themselves and a brief description of the work.
5) How to vote. Authors and betatesters can judge also the games they wrote/tested. Judges must rate *at least* two games giving each one a vote on a scale of 1 to 10, with 10 being the best. The final score for each game will be the average of all scores submitted for that game. Judges are encouraged to write brief reviews of the games. All votes must be submitted to the organizer by the midnight of January 4th.
6) Silence. Players are asked *not* to discuss the entries in a newsgroup during the (very brief, indeed) judging period. We think it’s fair for this reason above all: a public discussion can influence one judge’s opinion (why there are ten threads about game X and nothing for game Y? Maybe X is better than Y?… Look what they have discovered in game X; yeah, but there’s something interesting in game Y, too. It’s too late, I’ve just voted). Opinions and suggestions can be send *privately* to the authors (we encourage you to do so), and authors must reply *privately* also.
7) Beta-testing. Speaking about beta-testing: the italian community is very small. Can an author be a beta-tester? What if a beta-tester is influenced by the game he has tested? Should an author choose an “outsider”? The rule is that everyone is free to choose his beta-tester. He can beta-test any game, and everyone can vote everything.
12) Deus ex machina. The organizer Giovanni Riccardi has the final word in any dispute. Rules can be changed, we accept suggestions (send them to the organizer: email@example.com).
At the moment, we have a 30$ Amazon gift, donated by the organizers (Cordella, Riccardi, Vece).