One Room Game Competition 2006

Aggiornato il giorno 3 Dicembre 2006

COMPETITION RESULTS

The winner is Sam Gordon with Final Selection.

Results and vote summary:

1. Final Selection by Sam Gordon (Inform, english). Average: 8.25

2. Lo sforacchiato giallo by Veronica Auretta (Inform, italian). Average: 7.22

3. Il diavolo a Venezia by Lorenzo Carnevale (Inform, italian. Average: 6.53

4. Forma Mentis by Paolo Maroncelli (Inform, italian). Average: 6.19

5. Galeotto fu il canotto (tre modi per buttare l'ancora) by Andrea Rezzonico (Inform, in italiano). Average: 6.14

6. It's Easter, Peeps by Sara Brookside (Inform e Adrift, english). Average: 6.

7. Lazy Jones e l'ultima crostata by Gabriele Lazzara and Carmelo Paterniti (Inform, italian). Average: 5.83

8. De Reditu by Massimo Corso (Inform, italian). Average: 5.50

9. Frankenstein III by Corvo di Odino (Inform, italian). Average: 2.02

PRIZES

The organizer: a 25 euros Amazon.com or Play.com gift coupon
Giovanni Riccardi: a 25 euros Amazon.com or Play.com gift coupon
Roberto Grassi: a 15 euros Ibs.com gift coupon
Tommaso Percivale: three copies of Meeting Room card game; and, only for the lowest placed, three books Iperlibri and a copy of Meeting Room card game
Paolo Vece: a copy of Inform Beginner's Guide by Roger Firth and Sonja Kesserich

GAMES

You can download all the games here in a package (7 MB file) or you can download them separately down here.
Warning: To play the games you need an interpreter, an application that will let you open them. We suggest Gargoyle for Windows and Linux platform, you can find it here: http://ccxvii.net/gargoyle/. For MacOSX users we suggest Spatterlight avalaible at http://ccxvii.net/spatterlight/.

One of the games, It's Easter, Peeps, has been written also with Adrift adventure creator, you'll find it with the game.

But let's go, here are the games:

De Reditu by Massimo Corso (Inform, in italian)

Final Selection by Sam Gordon (Inform, in english)

Forma Mentis by Paolo Maroncelli (Inform, in italian)

Frankenstein III by Corvo di Odino (Inform, in italian)

Galeotto fu il canotto (tre modi per buttare l'ancora) by Andrea Rezzonico (Inform, in italian)

Il diavolo a Venezia by Lorenzo Carnevale (Inform, in italian)

It's Easter, Peeps by Sara Brookside (Inform and Adrift, in english)

Lazy Jones e l'ultima crostata by Gabriele Lazzara & Carmelo Paterniti (Inform, in italian)

Lo sforacchiato giallo by Veronica Auretta (Inform, in italian)

Thanks to all authors!

COMPETITION RULES

Here are the rules for the competition, which is open to games written in any language (and programmed in any programming language): games must be submitted by Sunday, May 14th, votes will be accepted until Sunday, June 11th.

1) The Organizer. The organizer and games' collector is me, Francesco Cordella, with the help of Giovanni Riccardi: i will receive games and will count the votes. My email: orgc2006@avventuretestuali.com. The games will be released on this website and (if it is possible) on the IF-Archive (www.ifarchive.org). Organizer and Giovanni Riccardi can't enter the Comp.

2) The Main Rule. The Comp is open to text IF or graphic IF games, written in any programming language and never released before. There is just one restriction: the game must have only one location.

What does it means? Moves like >GO IN THE WARDROBE or >GO UNDER THE TABLE are allowed. But the Player can't find himself in another location, with another description: if he enters, or tries to enter, the wardrobe, the game should give sentences like "Ok; you enter the wardrobe, you look inside. Nothing there. You exit". Or: "Ok, you enter the wardrobe, there you wait… and after five minutes a thief opens the front door". So, you can enter wardrobes, you can go under the tables, you can have a "Kitchen (on the chair)" Inform Statusline, but you can't have a new room description. The model is Andrew Plotkin's Shade, a (wonderful) One Room Game: one location, but different places to explore and to live (kitchen, closet). Every game must be submitted with a walkthrough. The organizer can disqualify the games that break the Main Rule.

Another example of game not allowed: the player in the room has a flashback and finds himself in another "interactive" room. That's not allowed.

The organizer can disqualify the games that break the Main Rule.

3) Languages. The Comp is open to text IF or graphic IF games, written in any language and programming language.

4) Authors. Each author can submit only one game written entirely by him, but he can participate to all co-productions he wants. Authors are encouraged to submit also a brief profile of themselves and a brief description of the work.

5) Beta-testing. Speaking about beta-testing: the italian community is very small. Can an author be a beta-tester? What if a beta-tester is influenced by the game he has tested? Should an author choose an "outsider"? The rule is that everyone is free to choose his beta-tester. He can beta-test any game, and everyone can vote everything.

6) Deadlines. All games must be sent to the organizer (orgc2006@avventuretestuali.com) by the midnight (italian time, GMT+1) of Sunday May 14th. All games will be uploaded in the next days on this website and, maybe, also on www.ifarchive.org.

7) Walkthroughs. Every game must be submitted with a walkthrough.

8) How to vote. Votes will be declared open by the organizer on this website in the days following Sunday May, 14th. From that moment, all votes must be submitted to the organizer (orgc2006@avventuretestuali.com) by the midnight (italian time, GMT+1) of Sunday June, 25th. Authors and betatesters can judge also the games they wrote/tested. Judges must rate at least two games giving each one a vote on a scale of 1 to 10, with 10 being the best. The final score for each game will be the average of all scores submitted for that game. Judges are encouraged to write brief reviews of the games.

9) Silence. Players are asked not to discuss the entries in a newsgroup during the (very brief, indeed) judging period. We think it's fair for this reason above all: a public discussion can influence one judge's opinion (why there are ten threads about game X and nothing for game Y? Maybe X is better than Y?… Look what they have discovered in game X; yeah, but there's something interesting in game Y, too. It's too late, I've just voted). Opinions and suggestions can be send privately to the authors (I encourage you to do so), and authors must reply privately also.

10) Deus ex machina. The organizer (with the help of Giovanni Riccardi) has the final word in any dispute. Updates and everything regardng ORGC will be published on this website. For any questions write to orgc2006@avventuretestuali.com.