One Room Game Competition 2008

Hi all, with great pleasure I announce the results of One Room Game Competition 2008. We had seven games in contest: 4 in Italian, 3 in English.

I think that all the authors made a very good work: thanks, thanks, thanks, guys, authors and voters!

The winner is… The Moon Watch by Paolo Maroncelli & Alessandro Peretti.


WINNER The Moon Watch – Average: 8

2) Escapade – Average 7,3

3) ex aequo – Average: 6,2
Frammenti di identità
Lazy Jones e il meritato riposo
La stanza orientale

6) Jibbidu – Average: 5,5

7) Bad Toast – Average: 3

The Best Review winner is Massimo Stella: see here.


– The organizer offers a 30 euros Gift Certificate (Amazon or;
– Giovanni Riccardi offers a 30 euros Gift Certificate (Amazon or;
– Fortebraccio offers three books:
1) Ghost Stories of Washington by Barbara Smith – Lone Pine
2) Ghost Pirate by William H. Hodgson – Newton
3) The World's Most Fantastic Freaks by Mike Parker – Hamlyn editore

The best reviewer Massimo Stella wins a 20 euros Gift Certificate (Amazon or


As a gift, One Room Game Competition 2008 offer three special games out of contest (see below) 

Here are the games in contest, you can also download all of them zipped here (26,9 megabytes):

BadToast by Jeffrey MacArthur (English; Java)

Escapade by Juhana Leinone (English; Glulxe)

Frammenti by Massimo Stella (Italian; Glulxe)

Jibbidu by (Italian; Zcode)

Lazy Jones e il meritato riposo by Gabriele Lazzara (Italian; Zcode)

The Moon Watch by Paolo Maroncelli & Alessandro Peretti (English; Glulxe)

La stanza orientale by Lorenzo Chiodi (Italian; Html)


One Room Game Competition 2008 offers a one-room-game out of contest:

Snuff Movie (Glulx) by Tommaso Caldarola (Italian Language), well known italian IF writer. The story was inspired by a novel written by Marco Vallarino, writer and famous IF author. Enjoy!

Trincea by Marco Falcinelli.

La busta dimenticata (Z-Code) by Fabrizio Pallotti. 


To play Z-Code or Glulxe games you need an interpreter. On PC we suggest Gargoyle. On Mac we suggest Spatterlight.
To play the Java game, BadToast, you'll find an explanation in readme files included in the game.
To play the html game, La stanza orientale, just click on it!


1) The Organizer. The organizer and games' collector is me, Francesco Cordella: I receive games and count the votes. Comp's email: The games will be released on this website and on

2) The Main Rule. The Comp is open to text IF or graphic IF games, written in any programming language and never released before. There is just one restriction: the game must have only one location.
What does it means? Moves like >GO IN THE WARDROBE or >GO UNDER THE TABLE are allowed. But the Player can't find himself in another location, with another description: if he enters, or tries to enter, the wardrobe, the game should give sentences like "Ok; you enter the wardrobe, you look inside. Nothing there. You exit". Or: "Ok, you enter the wardrobe, there you wait… and after five minutes a thief opens the front door". So, you can enter wardrobes, you can go under the tables, you can have a "Kitchen (on the chair)" Inform Statusline, but you can't have a new room description. The model is Andrew Plotkin's Shade, a (wonderful) One Room Game: one location, but different places to explore and to live (kitchen, closet). The organizer can disqualify the games that break the Main Rule.

Another example of game not allowed: the player in the room has a flashback and finds himself in another "interactive" room. That's not allowed.

The organizer can disqualify the games that break the Main Rule.

3) Languages. The Comp is open to text IF or graphic IF games, written in any language and programming language.

4) Authors. Each author can submit how many games he wants, and he can participate to all co-productions he wants. Authors are encouraged to submit also a brief profile of themselves and a brief description of the work.

5) Beta-testing. Speaking about beta-testing: the italian community is very small. Can an author be a beta-tester? What if a beta-tester is influenced by the game he has tested? Should an author choose an "outsider"? The rule is that everyone is free to choose his beta-tester. He can beta-test any game, and everyone can vote everything.

6) Deadlines. All games must be sent to the organizer ( by midnight (italian time, GMT+1) of November, 23th,. All games will be uploaded in the next days on this website and, maybe, also on

7) Walkthroughs. Every game must be submitted with a walkthrough.

8) How to vote. Votes will be declared open by the organizer on this website in the days following November 18th. From that moment, all votes must be submitted to the organizer ( by the midnight (italian time, GMT+1) of December 28th. Authors and betatesters can judge also the games they wrote/tested. Judges must rate at least two games giving each one a vote on a scale of 1 to 10, with 10 being the best. The final score for each game will be the average of all scores submitted for that game. Judges are encouraged to write brief reviews of the games.

9) Silence. Players are asked not to discuss the entries in a newsgroup during the (very brief, indeed) judging period. We think it's fair for this reason above all: a public discussion can influence one judge's opinion (why there are ten threads about game X and nothing for game Y? Maybe X is better than Y?… Look what they have discovered in game X; yeah, but there's something interesting in game Y, too. It's too late, I've just voted). Opinions and suggestions can be send privately to the authors (I encourage you to do so), and authors must reply privately also.

10) Deus ex machina. The organizer has the final word in any dispute. Updates and everything regardng ORGC will be published on this website. For any questions write to

4 pensieri su “One Room Game Competition 2008

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